Tag: "video games"

Posted December 10, 2016 by Hannah Trostle

Sometimes speed is not the answer. Chattanooga boasts EPB Fiber, a municipal network that can handle speeds of up to 10 Gigabits (that’s 10,000 Megabits) per second. That, however, is not what won it recognition this week.

PC Mag named Chattanooga as the Best Gaming Internet Service Provider (ISP) of 2017 because of its quick, reliable performance. The network beat out both Verizon FiOs (#2) and Google Fiber (#3).

Latency and Jitter

To determine which ISP was best for gaming, PC Mag looked specifically at two technical measurements: latency and jitter. Latency is how long it takes for a packet to travel from the user to the server and back. Jitter measures how consistent the latency is in a connection. High latency makes games lag -- the last thing you want for an online multiplayer.

It’s unsurprising that the top ISPs on the list have Fiber-to-the-Home (FTTH) networks. Fiber has the best performance in latency and jitter compared to cable and DSL connections. Chattanooga’s network has the least latency and jitter. 

More MuniNetworks on the List?

Several cities have built FTTH networks. Why weren’t more municipal networks on the list? PC Mag Senior editor Eric Griffith explained in the article: 

For an ISP to be included, it had to have a minimum of 100 tests with that tool in that time frame.

So yes, it is possible your own personal super-amazing Gigabit-capable uber-ISP didn't make the cut here—it's because we don't have enough tests from them to include and maintain any statistical validity. That said, share in the comments if you've got an ISP with not just great speeds but what you have determined to be killer quality when it comes to online gaming.”

If you want your network to be included on the list next year, encourage people in your community to take PC Mag's Speed Test. Until then, Chattanooga is the reigning champion.

Posted October 23, 2012 by Lisa Gonzalez

"We have to worry about broadband when we should be thinking about making better games." - Eidos Presdent Ian Livingstone at the Broadband World Forum in Amsterdam, October 17, 2012.

Kyle Orland reports in Ars Technica on Livingstone's comments about the chemistry between broadband service providers and the gaming industry. While broadband speeds continue to increase slowly, strides in the gaming industry have outpaced the needed capabilities for network-based gaming.

Livingstone, speaking at the World Forum in Amsterdam, addressed his comments to telecommunications operators when he complained "You're kind of holding us back in many respects.″ Also from the Orland story:

But it doesn't have to be that way. Livingstone urged the delegates to increase their bandwidth capacity beyond what is needed at the moment. He drew an analogy to the London sewer system of the 19th century, which was designed at six times the necessary capacity to prevent the need for later upgrades.

Infrastructure should be sized for future uses, not present. And though we generally focus on the failure of U.S. providers, many people in other countries are also dealing with slow networks. The incredible investment of Australia's National Broadband Network (providing FTTH to over 90% of the population) is the exception, not the rule.

But many countries are figuring this out and developing plans for improvement... unlike a U.S. that sets policy based on what is best for AT&T and Comcast, not small businesses and residents.

Mary Lennighan from totaltelecom reports:

The gaming industry is currently worth $50 billion [internationally] and is predicted to grow to $90 billion by 2015. ″The games industry is big... it's the largest entertainment industry in the world,″ said Livingstone.

″Games are now moving from a product to a service,″ he explained, with revenues from network sales expected to surpass those from packaged, physical goods next year.


″The message is: build bigger pipes and we'll try not to fill them,″ he said. ″ISPs, please do not rest on your laurels.″

Gamers living in Chattanooga, Lafayette, and other...

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